![]() Actual Play
Find out more about Panty Explosion
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Playing Panty Explosion
Panty Explosion is a psychic schoolgirl adventure game. Each
player takes the role of a normal Japanese student. One of you, perhaps more
then one of you, is a psychic with devastating and terrifying powers. You can
find out more about the game by exploring the rest of this site or by reading
the discussion over the games development from earlier this year on the Forge here.
Right before Gencon I got together with my younger brother
Nick and some friends to play Panty Explosion. Nick had helped play test the
game and was eager to take the role of Superintendent and set up a game. I was happy to take on the role of a
Student, as were Woody and Gabe, who had never played before.
I've been telling people that a game of Panty Explosion can
be played in just 2 hours, and for this game I wanted to put that to the test.
Nick was also doubtful that Panty Explosions conflict resolution system could
work well for a hard-core combat scene, so he decided he would try that out as
well. We played just one session before I got to busy preparing for Gencon. We
picked up the game again the week after I got back from Indy.
Creating StudentsFirst off we sat down to create some Students. I've found
that PE works best with 4-5 players (plus a Superintendent), but when our 4th
player failed to show we decided to make do with three . This is who we came up
with:
Chio Maeda Chio is well liked and athletic. Her
highest Godai element is Air and her lowest is Fire. Chio chose Yumi as her
best friend and Yoko as her rival. The agendas she choose for this game are "get revenge on Teacher", and "steal a carton of cigarettes".
Yumi Endo Yumi is quiet and reserved. She comes from
a rich family and is allowed to indulge in her interests in clothing, games and
doujinshi. Her highest Godai element is Water, while her lowest is Earth. Yumi
chose Yoko as her best friend and Chio as her rival. The agendas she chose are "wants to get Yoko a new boyfriend" and "Âwants to kiss a psychic".
Yoko Nakamura Yoko is tougher and stronger then her
friends, but is often teased because of her weight. She is on the championship
winning girls softball team and isn't afraid to stand up to bullies. She's also
a psychic, but doesn't know it. Her highest Godai element is Fire, while her
lowest is Void. Yoko chose Yumi as her best friend and Chio as her rival. The
agenda she chose is "wants to get payback at Teacher for getting her suspended
from the team".
Character creating in PE was designed to be fairly fast and
simple. Gabe and Woody breezed through creating their Students very quickly,
but it took me quite awhile to decide what I wanted to do.
Nick had us draw to see which one of us would be psychic.
The identity of the Psychic is supposed to be secret until it is revealed
during the game, but it took us only a few minutes to realize that Yoko was the
groups psychic.
After we finished our students we voted for popularity. Yoko
was most popular and Yumi was least.
Creating the SchoolNick described his ideas for the school to us, telling us
that there was a big school festival coming up where our club (we had decided
we were all in the board game club) had challenged another to both a cake
eating contest and a 3-legged race. Nick also mentioned that a few girls from
the swim team had gone missing over the last few days. We took this to be our
first hint at the Demon that we would confront later.
We didn't want to clutter up the school with a lot of characters,
but we made sure to include our homeroom teacher, Ms. Kuji. We decide that Ms.
Kuji was a real bitch, and openly despised all of our Students. We also create
the Canadian exchange student Mark, the only male member of the board game
club.
The GameThe game started just before the school festival. We
discovered that the board game club needed to recruit some more members or we
wouldn't be allowed to compete in any of the festivals contests. Running around
the festival recruiting members (often stealing them from other clubs) gave us
plenty of opportunities to use both our Air and Void dice to convince Students
to join our club. Chio failed at her role to recruit an attractive young man,
and her rival described how Chio's boyfriend Rafu spotted her talking to the
good looking student and in a jealous rage came over and started yelling at her
in front of the entire school. Chio had spent all her Air and Void dice
convincing students to join the club, so she didn't have any left to try to
reason with Rafu. Instead of spending her one Fire die to try to argue with him
Chio spent some Earth dice to ignore him and walk away. She failed, and her
rival got to describe how Rafu yelled at her some more and slapped her hard
across the face. This is when Yoko decided to enter the conflict.
With her
softball bat in hand Yoko pitched a softball to herself and took aim for the
back of Rafu's head. She decided to use her Psychic powers to enhance the
action as well. She succeeds and her best friend described how she hit the ball
out of the air and slammed it right into the back of Rau's head. Because it was a
psychic action we also described how the air sizzled with static electricity
and a ghostly trail of light followed the ball as it impacts against Rafu's
head. The crowd is stunned at this blatant display of psychic powers, as are
our Students, who had no idea their friend was a psychic. Yoko herself is confused and disturbed by
this first ever manifestation of the psychic powers she didn't even know she
had. Later that day we would participate in and win both the cake eating
contest and the 3-legged race, but the students from other classes were wary of
us, and we could here mutterings and rumors going around about Yoko being a
psychic.
We ended our session at that point. It had been about 2
hours, and we all felt that was a good place to stop for the day. We had gotten
caught up in the school festival and recruiting new members to join our club,
and had never gotten around to completing our Agendas or discovering the Demon.
We decided to save that for our next session.
The next session started up a few days later with a
commotion in the hallway that drew both students and teachers out to
investigate. The bloody remains of a student were found stuffed into her small
locker. Later that evening our Students snuck into the school to investigate
the locker and see if it was connected to the missing girls from the swim team.
We had decided that there had been some nasty rumors going around since Yoko's
display of psychic powers the other day. Some of the students and teachers were
blaming Yoko (and us!) for the disappearances. It was only a matter of time
before the government showed up to haul us away, so we had to act fast and find
out what was really going on.
This session had everything that makes Panty Explosion
really exciting. A really scary confrontation with a demon possessed janitor in
the dark school hallways was just a preview of the conflict that came later, an
all out struggle in the locker room and showers with a dog like Yama-Inu demon
that could travel between lockers. To everyone's surprise (including my own)
the fight with the Demon was incredibly rich and detailed, and the conflict
resolution system worked very well for what was essentially an extended combat
scene. Yoko used her powers to make the demons head explode, but that barely
slowed the creature down, and its head quickly grew back. After suffering some
truly terrifying wounds (the Demon locked its jaws around Yumi's head and tried
to swallow her, and also chewed much of the skin off Chio's arm) we trapped the
creature under a garbage can. It struggled for a while, but without a new body
to posses and drag into a locker it eventually died and crumbled to dust. We
called Chio's asshole boyfriend Rafu, who grudgingly agreed to come and pick us
up at the school and take us to the hospital.
During the confrontation we got a few chances to resolve
some of our Agendas. Both Chio and Yoko found clues that led them to believe
that our homeroom teacher was somehow connected with the Demon and the
disappearance of the swim team. In the next game we play they'll use that
information to take their revenge on Ms. Kuji. Yumi was able to complete both
of her agendas in one go. Now that she knew Yoko was a psychic she found
herself very attracted to the other girl. In a quiet moment between the demons
attacks she took a chance and kissed her friend. Yumi has decided to abandon
her agenda to find Yoko a new boyfriend and now wants to become Yoko's
girlfriend. We'll see how that goes over in our next game.
Afterwards
Over all I think the 2 sessions were a big success. Each was
played out in about 2 hours, which I think is the perfect amount of time for a
game of PE. We also discovered that combat in Panty Explosion could be really
nasty and fulfilling, and I think we've forever banished the idea that PE is "just a relationship game".
These sessions gave me a chance to address some of my own questions about the game. In past sessions
I've done a poor job of using the scene creation and traits rules, so I made
extra effort to use them in this game. The scene creation rules were quick and
easy to use (as intended), with each player contributing elements to the scene
that they wanted to explore. If a scene wasn't creepy enough we made it
creepier. If a scene needed another character we invented one on the spot. That
was a lot of fun and a good reminder of how important those rules are to the
game.
Overall I had a lot of fun, and I'm happy to have proven
that you can play a fun game of panty Explosion in just 2 hours. Despite that,
I think our future games may stretch a little longer. We're growing more
comfortable with our Students and we have a lot of neat scenes to explore and
Agendas to follow up on. I think we'll be playing these Students for awhile.
Thanks Gabe, Nick and Woody.
-Jake Richmond |